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So really its more of an inconvenience mod because without extensive modification of other parts of the game its basically just a very elaborate monster spammer. Like it does not really modify or create new types of draug, it does not contain any new quests or general objectives, it does not even disable the essential flags on NPCs so it literary does not even hinder you in finishing the main story.
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That something being usually 50+ mods removed from actually getting it because no mod really works on its own.įor example, Draugnarok sounds incredibly cool, I mean zombie apocalypse in Skyrim? Hell yeah, right? But then you read what the mod does and it turns out that it basically does nothing beside just spawning endless waves on of the most overused enemies in the game. Most mods seem to be designed as part of a daisy chain of other mods to produce something tangible.
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Despite 10 years of progress the modding scene surrounding Skyrim is effectively stuck in the same spot as it was in 2013. You see in the past(when Skyrim was still relatively new) Youtube recommended me a couple of decently sounding horror mod videos for Skyrim and I assumed that some progress was made on that front since then.īasically, nothing has really changed since 2013 besides the volume of mods available but otherwise, the quality has gone in every direction but upwards. Naively I thought that it would take only a couple of mods with the majority being quest and armor mods.
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Recently I again had this urge to replay Skyrim it being the spooky season I got the bright idea to make it into more of a horror game than just a regular adventure romp.
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